![]() You'll still find yourself in search of flanking routes, carving out holes in enemy lines with your Lancer, and locking yourself into waist-high cover to avoid returning enemy fire – the Locust as formidable a foe as ever. Maneuvers may be executed with the click of a mouse rather than the tease of a trigger but it's no less engaging. Even as Gears Tactics has you easing off the throttle of the thumbsticks, it's still a game of fluid motion and crisscrossing firing lines. Considering that these abilities take multiple turns to recharge, using them too late in the previous phase can actually put you at a disadvantage at the start of the next one.The game moves at a fast clip, with each of its turns defined by the amount of viscera you're able to pull from guts to ground. If the Brumak's health bar is already on the lower side, you might waste a majority of your damage output if you execute the move then.ĭamage does not carry over, so a lot of the damage you deal may end up not counting if the only has a sliver of health left. These are great to use against the Brumak, but they're best used at the start of each phase. If you've been filling out your units' skill trees, some of them will have special abilities that can buff your characters or deal extra damage. Each character has at least three actions a turn, so you'll still be able to move into a better position or damage the Brumak once you close the Emergence Hole.ġ. You'll still have to deal with a couple of enemies in addition to the Brumak, but closing the Emergence Hole quickly will prevent you from being flanked or overwhelmed as badly as if you ignored it. Save your frag grenades for these Emergence Holes, and close them as soon as you can. You may feel inclined to focus all your firepower and grenades on the Brumak, but that isn't the best idea. These will generate additional enemies and while the first wave is inevitable, you can close off any more reinforcements by tossing a grenade in the Emergence Hole to destroy it. It's best to put one healer and one heavy hitter on each side of the map.Įmergence Holes, from which new enemies emerge in Gears Tactics, will eventually spawn on each side of the map. The Brumak will always turn around whenever its Imulsion tanks are hit, so having characters on all four corners of the map is helpful so they can easily flank the enemy. ![]() Each attack should only be focused on one unit, which will allow you to last longer even if someone is downed. The Brumak moves around a lot and has several area-of-effect attacks, so it's best to spread your units out so they aren't wiped out together. Go in with four characters at full health will give you more leeway if you mess up or your characters keep missing their shots. The Brumak hits hard and enemies spawn on both sides of the map every couple of turns, so you'll want to go in with as much help as possible. If any of your characters were downed in the preceding level, you'll be going into the Brumak fight with a health disadvantage. Your health and ammo carry over to this fight, debuffs and all. ![]() ![]() While the Brumak fight has its own checkpoint, it comes at the end of a long chapter. You can give yourself a leg up in this first boss battle by playing well in the level preceding it. Start the fight will a full squad with high health In general, avoid the missile salvos and hit the Brumak in its weak spots, but here are some tips to keep in mind when entering the boss fight:Ĥ. Check out Inverse's review of Gears Tactics!
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